<?xml version="1.0" encoding="utf-8" ?>
<resources>
	<s n="CONTEXT_CHARACTER_CLASS">Klasse</s>
	<s n="CONTEXT_CHARACTER_DELETE">Character löschen</s>
	<s n="CONTEXT_CHARACTER_NEW">Neuer Charakter</s>
	<s n="CONTEXT_CLASS_AI">Künstliche Intelligenz</s>
	<s n="CONTEXT_CLASS_ALIEN">Alien</s>
	<s n="CONTEXT_CLASS_CLONE">Klon</s>
	<s n="CONTEXT_CLASS_CYBORG">Cyborg</s>
	<s n="CONTEXT_CLASS_DEITY">Gottheit</s>
	<s n="CONTEXT_CLASS_DEMON">Dämon</s>
	<s n="CONTEXT_CLASS_DEMONNESS">Teuflin</s>
	<s n="CONTEXT_CLASS_DRAGON">Drache</s>
	<s n="CONTEXT_CLASS_DRAGON_PLURAL">Drachen</s>
	<s n="CONTEXT_CLASS_GHOST">Geist</s>
	<s n="CONTEXT_CLASS_GOD">Gott</s>
	<s n="CONTEXT_CLASS_GOD_PLURAL">Götter</s>
	<s n="CONTEXT_CLASS_GODDESS">Göttin</s>
	<s n="CONTEXT_CLASS_MAGE">Magier</s>
	<s n="CONTEXT_CLASS_MEDIC">Mediziner</s>
	<s n="CONTEXT_CLASS_MONSTER">Monster</s>
	<s n="CONTEXT_CLASS_NINJA">Ninja</s>
	<s n="CONTEXT_CLASS_PIRATE">Pirat</s>
	<s n="CONTEXT_CLASS_PRIEST">Priester</s>
	<s n="CONTEXT_CLASS_PRINCE">Prinz</s>
	<s n="CONTEXT_CLASS_PRINCESS">Prinzessin</s>
	<s n="CONTEXT_CLASS_ROBOT">Roboter</s>
	<s n="CONTEXT_CLASS_SKELETON">Skelett</s>
	<s n="CONTEXT_CLASS_SNIPER">Scharfschütze</s>
	<s n="CONTEXT_CLASS_SOLDIER">Soldat</s>
	<s n="CONTEXT_CLASS_THIEF">Dieb</s>
	<s n="CONTEXT_CLASS_WARRIOR">Krieger</s>
	<s n="CONTEXT_CLASS_WIZARD">Zauberer</s>
	<s n="CONTEXT_CLASS_ZOMBIE">Zombie</s>
	<s n="CONTEXT_CLASS_ZOMBIE_PLURAL">Zombies</s>
	<s n="CONTEXT_COMPETITION_FIRST">Erster Platz</s>
	<s n="CONTEXT_COMPETITION_PLACE_NOUN">Platz</s>
	<s n="CONTEXT_COMPETITION_SECOND">Zweiter Platz</s>
	<s n="CONTEXT_COMPETITION_THIRD">Dritter Platz</s>
	<s n="CONTEXT_CONDITION_BURNING">Brennender</s>
	<s n="CONTEXT_CONDITION_CRITICAL">Kritischer</s>
	<s n="CONTEXT_CONDITION_DEAD">Toter</s>
	<s n="CONTEXT_CONDITION_FROZEN">Gefrohrener</s>
	<s n="CONTEXT_CONDITION_POISONED">Vergifteter</s>
	<s n="CONTEXT_CONDITION_SLOWED">Verlangsamter</s>
	<s n="CONTEXT_CONDITION_STUNNED">Erstarrter</s>
	<s n="CONTEXT_CONDITION_UNCONSCIOUS">Bewusstloser</s>
	<s n="CONTEXT_CONDITION_UNHURT">Unverletzter</s>
	<s n="CONTEXT_CONDITION_WET">Nasser</s>
	<s n="CONTEXT_CONDITION_WOUNDED">Verwundeter</s>
	<s n="CONTEXT_DESCRIPTION_BIG">Groß</s>
	<s n="CONTEXT_DESCRIPTION_HUGE">Riesig</s>
	<s n="CONTEXT_DESCRIPTION_SMALL">Klein</s>
	<s n="CONTEXT_DESCRIPTION_TINY">Winzig</s>
	<s n="CONTEXT_ELEMENT_AIR">Luft</s>
	<s n="CONTEXT_ELEMENT_EARTH">Erde</s>
	<s n="CONTEXT_ELEMENT_FIRE">Feuer</s>
	<s n="CONTEXT_ELEMENT_METAL">Metall</s>
	<s n="CONTEXT_ELEMENT_WATER">Wasser</s>
	<s n="CONTEXT_GAMBLING_BET">Wette</s>
	<s n="CONTEXT_GAMBLING_DISCARD">Abbrechen</s>
	<s n="CONTEXT_GAMBLING_JACKPOT">Höchstgewinn</s>
	<s n="CONTEXT_GAMBLING_MAX">Max</s>
	<s n="CONTEXT_GAMBLING_MIN">Min</s>
	<s n="CONTEXT_ITEM_ARMOR">Rüstung</s>
	<s n="CONTEXT_ITEM_ARROW">Pfeil</s>
	<s n="CONTEXT_ITEM_ARROWS">Pfeile</s>
	<s n="CONTEXT_ITEM_BOARD">Brett</s>
	<s n="CONTEXT_ITEM_BOMB">Bombe</s>
	<s n="CONTEXT_ITEM_BOOK">Buch</s>
	<s n="CONTEXT_ITEM_BOOTS">Stiefel</s>
	<s n="CONTEXT_ITEM_BOW">Bogen</s>
	<s n="CONTEXT_ITEM_CARD">Karte</s>
	<s n="CONTEXT_ITEM_CARD_PLURAL">Karten</s>
	<s n="CONTEXT_ITEM_CHEST">Truhe</s>
	<s n="CONTEXT_ITEM_COND_MAGICAL">Magischer</s>
	<s n="CONTEXT_ITEM_COND_RUSTY">Rostig</s>
	<s n="CONTEXT_ITEM_DAGGER">Dolch</s>
	<s n="CONTEXT_ITEM_DIE_NOUN">Würfel</s>
	<s n="CONTEXT_ITEM_DIE_PLURAL">Würfel</s>
	<s n="CONTEXT_ITEM_DOOR">Tür</s>
	<s n="CONTEXT_ITEM_GAUNTLETS">Panzerhandschuh</s>
	<s n="CONTEXT_ITEM_GEM">Juwel</s>
	<s n="CONTEXT_ITEM_GIFT_NOUN">Geschenk</s>
	<s n="CONTEXT_ITEM_GIFT_PLURAL">Geschenke</s>
	<s n="CONTEXT_ITEM_GLOVE">Handschuhe</s>
	<s n="CONTEXT_ITEM_GUN">Pistole</s>
	<s n="CONTEXT_ITEM_HAMMER">Hammer</s>
	<s n="CONTEXT_ITEM_HELMET">Helm</s>
	<s n="CONTEXT_ITEM_KEY">Schlüssel</s>
	<s n="CONTEXT_ITEM_KNIFE">Messer</s>
	<s n="CONTEXT_ITEM_LOCK">Schloss</s>
	<s n="CONTEXT_ITEM_LOVE">Liebe</s>
	<s n="CONTEXT_ITEM_MACHINE_ITEM_GUN">Maschinengewehr</s>
	<s n="CONTEXT_ITEM_MAGIC">Magie</s>
	<s n="CONTEXT_ITEM_PISTOL">Pistole</s>
	<s n="CONTEXT_ITEM_QUEST_NOUN">Auftrag</s>
	<s n="CONTEXT_ITEM_RANK_NOUN">Platz</s>
	<s n="CONTEXT_ITEM_RIFLE">Gewehr</s>
	<s n="CONTEXT_ITEM_ROCKET_ITEM_LAUNCHER">Raketenwerfer</s>
	<s n="CONTEXT_ITEM_RPG">Raketenwerfer</s>
	<s n="CONTEXT_ITEM_SCROLL">Schriftrolle</s>
	<s n="CONTEXT_ITEM_SHIELD">Schild</s>
	<s n="CONTEXT_ITEM_SHIELD_PLURAL">Schilder</s>
	<s n="CONTEXT_ITEM_SHIELD_SCIFI">Schutzschild</s>
	<s n="CONTEXT_ITEM_SHIELD_SCIFI_PLURAL">Schutzschilde</s>
	<s n="CONTEXT_ITEM_SHOTGUN">Schrotflinte</s>
	<s n="CONTEXT_ITEM_SNIPER_ITEM_RIFLE">Scharfschützengewehr</s>
	<s n="CONTEXT_ITEM_SPELL">Zauberspruch</s>
	<s n="CONTEXT_ITEM_STAFF">Gehstock</s>
	<s n="CONTEXT_ITEM_SWORD">Schwert</s>
	<s n="CONTEXT_ITEM_TREASURE">Schatz</s>
	<s n="CONTEXT_ITEM_TYPE_EPIC">Epischer</s>
	<s n="CONTEXT_ITEM_TYPE_JUNK">Schrott</s>
	<s n="CONTEXT_ITEM_WAND">Zauberstab</s>
	<s n="CONTEXT_ITEM_WOOD">Holz</s>
	<s n="CONTEXT_MACHINE_ALTITUDE">Höhe</s>
	<s n="CONTEXT_MACHINE_BRAKES">Bremsen</s>
	<s n="CONTEXT_MACHINE_CHASSIS">Chassis</s>
	<s n="CONTEXT_MACHINE_DEPTH">Tiefe</s>
	<s n="CONTEXT_MACHINE_FUEL">Kraftstoff</s>
	<s n="CONTEXT_MACHINE_GEAR">Gang</s>
	<s n="CONTEXT_MACHINE_HANDLING">Handling</s>
	<s n="CONTEXT_MACHINE_SPEED">Geschwindigkeit</s>
	<s n="CONTEXT_MACHINE_STEERING">Lenkung</s>
	<s n="CONTEXT_MACHINE_SUSPENSION">Übersetzung</s>
	<s n="CONTEXT_MACHINE_WHEELS">Räder</s>
	<s n="CONTEXT_MACHINE_WINGS">Flügel</s>
	<s n="CONTEXT_MEDAL">Medallie</s>
	<s n="CONTEXT_MEDAL_BRONZE">Bronzemedallie</s>
	<s n="CONTEXT_MEDAL_GOLD">Goldmedallie</s>
	<s n="CONTEXT_MEDAL_SILVER">Silbermedallie</s>
	<s n="CONTEXT_METAL_BRONZE">Bronze</s>
	<s n="CONTEXT_METAL_COIN">Münze</s>
	<s n="CONTEXT_METAL_GOLD">Gold</s>
	<s n="CONTEXT_METAL_INGOT">Barren</s>
	<s n="CONTEXT_METAL_PLATINUM">Platin</s>
	<s n="CONTEXT_METAL_SILVER">Silber</s>
	<s n="CONTEXT_PLACE_CASTLE">Schloss</s>
	<s n="CONTEXT_PLACE_CAVE">Höhle</s>
	<s n="CONTEXT_PLACE_DUNGEON">Kerker</s>
	<s n="CONTEXT_PLACE_INN">Herberge</s>
	<s n="CONTEXT_PLACE_PLANET">Planet</s>
	<s n="CONTEXT_PLACE_PLANET_EARTH">Erde</s>
	<s n="CONTEXT_PLACE_SPACE">Raum</s>
	<s n="CONTEXT_PLACE_SPACESHIP">Raumschiff</s>
	<s n="CONTEXT_STORY">Geschichte</s>
	<s n="CONTEXT_STORY_ADVENTURE">Abenteuer</s>
	<s n="CONTEXT_STORY_CHAPTER">Kapitel</s>
	<s n="CONTEXT_STORY_PAGE">Seite</s>
	<s n="CREDITS_3D_MODELING">3D-Modellierung</s>
	<s n="CREDITS_ANIMATION">Animation</s>
	<s n="CREDITS_ANIMATION_DIRECTOR">Animationsdirektor</s>
	<s n="CREDITS_ANIMATOR">Animator</s>
	<s n="CREDITS_ART">Kunst</s>
	<s n="CREDITS_ART_DIRECTOR">Kunstdirektor</s>
	<s n="CREDITS_ARTIST">Künstler</s>
	<s n="CREDITS_ARTIST_PLURAL">Künstler</s>
	<s n="CREDITS_ASSISTANT">Assistenz</s>
	<s n="CREDITS_ASSOCIATE">Mitarbeiter</s>
	<s n="CREDITS_AUDIO_DIRECTOR">Audiodirektor</s>
	<s n="CREDITS_CHARACTER_DESIGNER">Charakterdesigner</s>
	<s n="CREDITS_CHIEF_TECH_OFFICER">Technischer Direktor</s>
	<s n="CREDITS_CINEMATIC_ANIMATOR">Zwischensequenzanimator</s>
	<s n="CREDITS_CINEMATICS_DIRECTOR">Zwischensequenzregisseur</s>
	<s n="CREDITS_CODE">Code</s>
	<s n="CREDITS_COMPOSER">Komponist</s>
	<s n="CREDITS_CONCEPT_ARTIST">Konzeptkünstler</s>
	<s n="CREDITS_CREATIVE_DIRECTOR">Kreativdirektor</s>
	<s n="CREDITS_DATABASE_ADMIN">Datenbankadministrator</s>
	<s n="CREDITS_DESIGN DIRECTOR">Designdirektor</s>
	<s n="CREDITS_DEVELOPED_BY">Entwickelt von</s>
	<s n="CREDITS_DIRECTOR">Regisseur</s>
	<s n="CREDITS_FOLEY_ARTIST">Geräuschemacher</s>
	<s n="CREDITS_FONT">Schriftart</s>
	<s n="CREDITS_FONT_PLURAL">Schriftarten</s>
	<s n="CREDITS_GAME">Spiel</s>
	<s n="CREDITS_GAME_DESIGN">Gamedesign</s>
	<s n="CREDITS_GAME_DESIGNER">Gamedesigner</s>
	<s n="CREDITS_GAME_DEVELOPER">Spielentwickler</s>
	<s n="CREDITS_GAME_DEVELOPMENT">Spielentwicklung</s>
	<s n="CREDITS_GRAPHIC_DESIGNER">Grafikdesigner</s>
	<s n="CREDITS_IMAGE">Bild</s>
	<s n="CREDITS_IMAGE_PLURAL">Bilder</s>
	<s n="CREDITS_INTERFACE_ARTIST">Interfacekünstler</s>
	<s n="CREDITS_JUNIOR">Junior</s>
	<s n="CREDITS_LEAD">Chef</s>
	<s n="CREDITS_LEAD_PROGRAMMER">Chefprogrammierer</s>
	<s n="CREDITS_LEVEL_DESIGN">Leveldesign</s>
	<s n="CREDITS_LEVEL_DESIGNER">Leveldesigner</s>
	<s n="CREDITS_LOCALIZATION">Lokalisierung</s>
	<s n="CREDITS_MANUSCRIPT">Handschrift</s>
	<s n="CREDITS_MODELS">Modelle</s>
	<s n="CREDITS_MUSICIAN">Musiker</s>
	<s n="CREDITS_POLYGLOT">Übersetzt von Polyglot Project</s>
	<s n="CREDITS_PRODUCER">Produzent</s>
	<s n="CREDITS_PRODUCTION">Produktion</s>
	<s n="CREDITS_PROGRAM_MANAGER">Programmmanager</s>
	<s n="CREDITS_PROGRAMMER">Programmierer</s>
	<s n="CREDITS_PROGRAMMER_PLURAL">Programmierer</s>
	<s n="CREDITS_PROGRAMMING">Programmierung</s>
	<s n="CREDITS_PROJECT_MANAGER">Projektmanager</s>
	<s n="CREDITS_PUBLISHER">Publisher</s>
	<s n="CREDITS_RECORDIST">Aufnahmeleiter</s>
	<s n="CREDITS_SCRIPT_WRITER">Drehbuch</s>
	<s n="CREDITS_SENIOR">Senior</s>
	<s n="CREDITS_SFX">Soundeffekte</s>
	<s n="CREDITS_SOUND_DESIGNER">Sounddesigner</s>
	<s n="CREDITS_SOUND_ENGINEER">Toningenieur</s>
	<s n="CREDITS_SOUNDTRACK">Soundtrack</s>
	<s n="CREDITS_SPECIAL_THANKS">Besonderer Dank</s>
	<s n="CREDITS_SPECIAL_THANKS_TO">Besonderen Dank an</s>
	<s n="CREDITS_TECHNICAL_ARTIST">Technischer Künstler</s>
	<s n="CREDITS_TECHNICAL_DIRECTOR">Technischer Direktor</s>
	<s n="CREDITS_TEST_LEAD">Testleiter</s>
	<s n="CREDITS_TEST_MANAGER">Testmanager</s>
	<s n="CREDITS_TESTER">Tester</s>
	<s n="CREDITS_TRANSLATION">Übersetzung</s>
	<s n="CREDITS_VFX">Spezialeffekte</s>
	<s n="CREDITS_VOICE_ACTING">Sprecher</s>
	<s n="CREDITS_VOICE_ACTOR">Sprecher</s>
	<s n="CREDITS_WRITER">Schriftsteller</s>
	<s n="ERROR_DEVICE_NOT_FOUND">{0} nicht erkannt</s>
	<s n="ERROR_DEVICE_VR_LEAVING_TRACKAREA">Außerhalb des Tracking-Bereichs</s>
	<s n="ERROR_DEVICE_VR_NO_HMD">Kein HMD erkannt</s>
	<s n="ERROR_GENERIC_CHEATING">Cheats entdeckt!</s>
	<s n="ERROR_GENERIC_ERRCODE">Fehlercode:</s>
	<s n="ERROR_GENERIC_INVALID_KEY">Ungültiger Produktschlüssel.</s>
	<s n="ERROR_GENERIC_INVALID_NAME">Ungültiger Name!</s>
	<s n="ERROR_GENERIC_TEXT">Ein Fehler ist aufgetreten.</s>
	<s n="ERROR_NETWORK_CONNECTION_LOST">Verbindung verloren.</s>
	<s n="ERROR_NETWORK_DISCONNECTED_YOUR_OPPONENT">Dein Gegner hat die Verbindung getrennt.</s>
	<s n="ERROR_NETWORK_DISCONNECTED_YOUR_PLAYER">Der andere Spieler hat die Verbindung getrennt.</s>
	<s n="ERROR_NETWORK_DISCONNECTED_YOUR_TEAMMATE">Dein Mitspieler hat die Verbindung getrennt</s>
	<s n="ERROR_NETWORK_SERVER">Es konnte keine Verbindung zum Server hergestellt werden.</s>
	<s n="ERROR_SAVE_CORRUPTED">Speicherstand beschädigt.</s>
	<s n="ERROR_SAVE_NO_GAMES_FOUND">Keine Speicherstände gefunden.</s>
	<s n="ERROR_SAVE_NO_OPEN_GAMES">Keine Spiele gefunden.</s>
	<s n="GAME_ACTION_ATTACK">Attackiere</s>
	<s n="GAME_ACTION_BOOST">Boost</s>
	<s n="GAME_ACTION_BUILD">Bauen</s>
	<s n="GAME_ACTION_CAST_FISHING">Werfe</s>
	<s n="GAME_ACTION_CAST_SPELL">Beschwöre</s>
	<s n="GAME_ACTION_CLAIM">Beanspruchen</s>
	<s n="GAME_ACTION_CLIMB">Klettern</s>
	<s n="GAME_ACTION_CLOSE">Schließen</s>
	<s n="GAME_ACTION_COLLECT">Sammle</s>
	<s n="GAME_ACTION_COOK">Kochen</s>
	<s n="GAME_ACTION_CRAFT">Herstellen</s>
	<s n="GAME_ACTION_CROUCH">Ducken</s>
	<s n="GAME_ACTION_DODGE">Ausweichen</s>
	<s n="GAME_ACTION_DRIVE">Fahren</s>
	<s n="GAME_ACTION_FLY">Fliegen</s>
	<s n="GAME_ACTION_FULL_SPEED">Höchstgeschwindigkeit</s>
	<s n="GAME_ACTION_GO">Gehen</s>
	<s n="GAME_ACTION_GO_TO_PLACE">Hierher gehen</s>
	<s n="GAME_ACTION_HALF_SPEED">Halbe Geschwindigkeit</s>
	<s n="GAME_ACTION_HEAL">Heile</s>
	<s n="GAME_ACTION_JUMP">Springen</s>
	<s n="GAME_ACTION_LAND">Landen</s>
	<s n="GAME_ACTION_LOOK">Gucken</s>
	<s n="GAME_ACTION_MIX">Mixen</s>
	<s n="GAME_ACTION_OPEN">Öffnen</s>
	<s n="GAME_ACTION_PICK_UP">Aufnehmen</s>
	<s n="GAME_ACTION_RACE">Rase</s>
	<s n="GAME_ACTION_READ">Lesen</s>
	<s n="GAME_ACTION_REPLACE">Ersetze</s>
	<s n="GAME_ACTION_RUN">Rennen</s>
	<s n="GAME_ACTION_RUN_AWAY">Lauf weg</s>
	<s n="GAME_ACTION_SHOOT">Schieße</s>
	<s n="GAME_ACTION_SNEAK">Schleichen</s>
	<s n="GAME_ACTION_SPIN">Drehen</s>
	<s n="GAME_ACTION_SPRINT">Sprinten</s>
	<s n="GAME_ACTION_STEER">Lenken</s>
	<s n="GAME_ACTION_TAKE_OFF">Abheben</s>
	<s n="GAME_ACTION_TALK">Reden</s>
	<s n="GAME_ACTION_THROW">Werfe</s>
	<s n="GAME_ACTION_WALK">Laufen</s>
	<s n="GAME_CHARACTER_ENDURANCE">Ausdauer</s>
	<s n="GAME_CHARACTER_EXP">Erfahrungspunkte</s>
	<s n="GAME_CHARACTER_FEMALE">Weiblich</s>
	<s n="GAME_CHARACTER_HEALTH">Gesundheit</s>
	<s n="GAME_CHARACTER_HEART">Herz</s>
	<s n="GAME_CHARACTER_HEART_PLURAL">Herzen</s>
	<s n="GAME_CHARACTER_LEVEL">Level</s>
	<s n="GAME_CHARACTER_LEVEL_UP">Level up!</s>
	<s n="GAME_CHARACTER_LIVES">Leben</s>
	<s n="GAME_CHARACTER_MALE">Männlich</s>
	<s n="GAME_CHARACTER_MAN">Mann</s>
	<s n="GAME_CHARACTER_MAN_PLURAL">Männer</s>
	<s n="GAME_CHARACTER_RESPAWN">Wiederbelebung</s>
	<s n="GAME_CHARACTER_RESPAWN_IN">Wiederbelebung in:</s>
	<s n="GAME_CHARACTER_RESPAWN_QUESTION">Wiederbeleben?</s>
	<s n="GAME_CHARACTER_RESPAWNING">Wiederbeleben</s>
	<s n="GAME_CHARACTER_SKILL">Fähigkeiten</s>
	<s n="GAME_CHARACTER_SPAWN_POINT">Spawn-Punkt</s>
	<s n="GAME_CHARACTER_TRANSGENDER">Transsexuell</s>
	<s n="GAME_CHARACTER_WOMAN">Frau</s>
	<s n="GAME_CHARACTER_WOMAN_PLURAL">Frauen</s>
	<s n="GAME_DAMAGE">Schaden</s>
	<s n="GAME_DAMAGE_CRITICAL_HIT">Kritischer Treffer</s>
	<s n="GAME_DAMAGE_CRITICAL_MISS">Kritischer Fehltreffer</s>
	<s n="GAME_DAMAGE_HIT_NOUN">Treffer</s>
	<s n="GAME_DAMAGE_HIT_POINTS_PLURAL">Kraftpunkte</s>
	<s n="GAME_DAMAGE_MISS_NOUN">Verfehlt!</s>
	<s n="GAME_DAMAGE_UNIT">Schaden</s>
	<s n="GAME_DAMAGE_UNIT_PLURAL">Schaden</s>
	<s n="GAME_ENEMY">Gegner</s>
	<s n="GAME_ENEMY_FEMALE">Gegnerin</s>
	<s n="GAME_ENEMY_FEMALE_PLURAL">Gegnerinnen</s>
	<s n="GAME_ENEMY_PLURAL">Gegner</s>
	<s n="GAME_GENRE_ACTION">Action-Spiel</s>
	<s n="GAME_GENRE_ADVENTURE">Adventure</s>
	<s n="GAME_GENRE_CARD">Karten</s>
	<s n="GAME_GENRE_CASUAL">Casual-Spiel</s>
	<s n="GAME_GENRE_FANTASY">Fantasy-Spiel</s>
	<s n="GAME_GENRE_HARDCORE">Hardcore-Spiel</s>
	<s n="GAME_GENRE_INDIE">Indie</s>
	<s n="GAME_GENRE_MEDIEVAL">Mittlealter-Spiel</s>
	<s n="GAME_GENRE_MISC">Verschiedene</s>
	<s n="GAME_GENRE_MULTIPLAYER">Mehrspieler</s>
	<s n="GAME_GENRE_NAME">Genre</s>
	<s n="GAME_GENRE_PLATFORMER">Platformer</s>
	<s n="GAME_GENRE_PUZZLE">Puzzle-Spiel</s>
	<s n="GAME_GENRE_QUIZ">Quiz</s>
	<s n="GAME_GENRE_RACING">Rennspiele</s>
	<s n="GAME_GENRE_RETRO">Retrospiel</s>
	<s n="GAME_GENRE_RPG">Rollenspiel</s>
	<s n="GAME_GENRE_RTS">Echtzeitstrategie</s>
	<s n="GAME_GENRE_SCIFI">Science-Fiction-Spiel</s>
	<s n="GAME_GENRE_SHOOTER">Shooter</s>
	<s n="GAME_GENRE_SIMULATION">Simulation</s>
	<s n="GAME_GENRE_SINGLEPLAYER">Einzelspieler</s>
	<s n="GAME_GENRE_SPORTS">Sport-Spiel</s>
	<s n="GAME_GENRE_STRATEGY">Strategiespiel</s>
	<s n="GAME_GENRE_TBS">Rundenbasierte Strategie</s>
	<s n="GAME_GENRE_TOWER_DEFENSE">Verteidigungsspiel</s>
	<s n="GAME_INVENTORY">Inventar</s>
	<s n="GAME_INVENTORY_AMMO">Munition</s>
	<s n="GAME_INVENTORY_AMMUNITION">Munition</s>
	<s n="GAME_INVENTORY_BULLET">Patrone</s>
	<s n="GAME_INVENTORY_BULLET_PLURAL">Patronen</s>
	<s n="GAME_INVENTORY_BUY">Kaufen</s>
	<s n="GAME_INVENTORY_CAPACITY">Inventarkapazität</s>
	<s n="GAME_INVENTORY_DROP">wegwerfen</s>
	<s n="GAME_INVENTORY_ENCUMBRANCE">Beladung</s>
	<s n="GAME_INVENTORY_FULL">Inventar voll</s>
	<s n="GAME_INVENTORY_ITEM">Gegenstand</s>
	<s n="GAME_INVENTORY_KEY">Schlüssel</s>
	<s n="GAME_INVENTORY_POWERUP">Power-Up</s>
	<s n="GAME_INVENTORY_SELL">Verkaufen</s>
	<s n="GAME_INVENTORY_USE">Benutze</s>
	<s n="GAME_INVENTORY_WEAPON">Waffe</s>
	<s n="GAME_INVENTORY_WEAPONS">Waffen</s>
	<s n="GAME_INVENTORY_YOU_CANNOT_CARRY">Sie können nichts mehr tragen.</s>
	<s n="GAME_LABEL_BE_CAREFUL">Sei vorsichtig!</s>
	<s n="GAME_LABEL_PLEASE_BE_CAREFUL">Bitte sei vorsichtig.</s>
	<s n="GAME_LABEL_TACTICS">Taktiken</s>
	<s n="GAME_OBJECTIVE">Ziel</s>
	<s n="GAME_OBJECTIVE_ASSIST">Hilfe</s>
	<s n="GAME_OBJECTIVE_ASSIST_PLURAL">Hilfen</s>
	<s n="GAME_OBJECTIVE_ATTACK">Attackiere</s>
	<s n="GAME_OBJECTIVE_BONUS">Bonus</s>
	<s n="GAME_OBJECTIVE_CAPTURE">Fang</s>
	<s n="GAME_OBJECTIVE_COMPLETE">Vollständig</s>
	<s n="GAME_OBJECTIVE_DEATH">Tod</s>
	<s n="GAME_OBJECTIVE_DEATH_PLURAL">Tode</s>
	<s n="GAME_OBJECTIVE_DEFEND">Verteidige</s>
	<s n="GAME_OBJECTIVE_DESTROY">Zerstöre</s>
	<s n="GAME_OBJECTIVE_ESCAPE">Entkomme</s>
	<s n="GAME_OBJECTIVE_GAME_FINISHED">Ende</s>
	<s n="GAME_OBJECTIVE_GAMEOVER">Spiel vorbei!</s>
	<s n="GAME_OBJECTIVE_GAMEOVER_CAPS">SPIEL VORBEI!</s>
	<s n="GAME_OBJECTIVE_HIGH_SCORE">Höchstpunktzahl</s>
	<s n="GAME_OBJECTIVE_INCOMPLETE">Unvollständig</s>
	<s n="GAME_OBJECTIVE_KILL">Töten</s>
	<s n="GAME_OBJECTIVE_KILL_ASSIST">Assistiert</s>
	<s n="GAME_OBJECTIVE_KILL_NOUN">Kill</s>
	<s n="GAME_OBJECTIVE_KILL_PLURAL">Kills</s>
	<s n="GAME_OBJECTIVE_LOCKED">Gesperrt</s>
	<s n="GAME_OBJECTIVE_LOSSES">Niederlagen</s>
	<s n="GAME_OBJECTIVE_MATCH">Spiel</s>
	<s n="GAME_OBJECTIVE_MISSION">Mission</s>
	<s n="GAME_OBJECTIVE_MISSION_OBJECTIVE">Missionsziel</s>
	<s n="GAME_OBJECTIVE_MISSION_OBJECTIVE_PLURAL">Missionsziele</s>
	<s n="GAME_OBJECTIVE_MULTIPLIER">Multiplikator</s>
	<s n="GAME_OBJECTIVE_PLURAL">Ziele</s>
	<s n="GAME_OBJECTIVE_POSITION">Position</s>
	<s n="GAME_OBJECTIVE_RACE_LAP">Runde</s>
	<s n="GAME_OBJECTIVE_RACE_LAP_PLURAL">Runden</s>
	<s n="GAME_OBJECTIVE_ROUND">Runde</s>
	<s n="GAME_OBJECTIVE_SCORE">Punktzahl</s>
	<s n="GAME_OBJECTIVE_TIME">Zeit</s>
	<s n="GAME_OBJECTIVE_TIME_LEFT">Zeit übrig</s>
	<s n="GAME_OBJECTIVE_TOURNAMENT">Wettkampf</s>
	<s n="GAME_OBJECTIVE_TOURNAMENT_PLURAL">Wettkämpfe</s>
	<s n="GAME_OBJECTIVE_WINS">Siege</s>
	<s n="GAME_STATUS_DEFEAT">Niederlage</s>
	<s n="GAME_STATUS_DEFEATED">Du wurdest besiegt!</s>
	<s n="GAME_STATUS_LOSER">Verlierer</s>
	<s n="GAME_STATUS_TEAM_LOST">Team hat verloren</s>
	<s n="GAME_STATUS_TEAM_WON">Team hat gewonnen</s>
	<s n="GAME_STATUS_VICTORY">Sieg</s>
	<s n="GAME_STATUS_WINNER">Gewinner</s>
	<s n="GAME_STATUS_YOU_ARE_DEAD">Du bist tot.</s>
	<s n="GAME_STATUS_YOU_DIED">Du bist gestorben.</s>
	<s n="GAME_STATUS_YOU_LOSE">Verloren!</s>
	<s n="GAME_STATUS_YOU_LOST">Du hast verloren!</s>
	<s n="GAME_STATUS_YOU_WIN">Gewonnen!</s>
	<s n="GAME_STATUS_YOU_WON">Du hast gewonnen!</s>
	<s n="MENU_CAMERA">Kamera</s>
	<s n="MENU_CAMERA_INVERTED">Invertiert</s>
	<s n="MENU_CAMERA_NORMAL">Normal</s>
	<s n="MENU_CAMERA_XAXIS">Kamera X-Achse</s>
	<s n="MENU_CAMERA_YAXIS">Kamera Y-Achse</s>
	<s n="MENU_CONTROLS_BUTTON">Knopf</s>
	<s n="MENU_CONTROLS_CLICK">Anklicken</s>
	<s n="MENU_CONTROLS_DEADZONE">Tote Zone</s>
	<s n="MENU_CONTROLS_DOUBLE_CLICK">Doppelklick</s>
	<s n="MENU_CONTROLS_DRAG">Ziehen</s>
	<s n="MENU_CONTROLS_DRAG_DROP">Klicken und ziehen</s>
	<s n="MENU_CONTROLS_FINGER">Finger</s>
	<s n="MENU_CONTROLS_GAMEPAD">Gamepad</s>
	<s n="MENU_CONTROLS_GYROSCOPE">Lagesensor</s>
	<s n="MENU_CONTROLS_KEY">Taste</s>
	<s n="MENU_CONTROLS_KEYBOARD">Tastatur</s>
	<s n="MENU_CONTROLS_MOUSE">Maus</s>
	<s n="MENU_CONTROLS_MOUSE_SENSITIVITY">Mausempfindlichkeit</s>
	<s n="MENU_CONTROLS_PINCH">Zusammenziehen</s>
	<s n="MENU_CONTROLS_ROTATE">Drehen</s>
	<s n="MENU_CONTROLS_SCROLL">Scrollen</s>
	<s n="MENU_CONTROLS_SHAKE">Schütteln</s>
	<s n="MENU_CONTROLS_SPREAD">Auseinanderziehen</s>
	<s n="MENU_CONTROLS_SWIPE">Wischen</s>
	<s n="MENU_CONTROLS_TAP">Antippen</s>
	<s n="MENU_CONTROLS_THE_BUTTON">Der Knopf</s>
	<s n="MENU_CONTROLS_THE_KEY">Die Taste</s>
	<s n="MENU_CONTROLS_TILT">Kippen</s>
	<s n="MENU_CUSTOMIZE_ARM">Arm</s>
	<s n="MENU_CUSTOMIZE_ARM_PLURAL">Arme</s>
	<s n="MENU_CUSTOMIZE_CHEST">Brust</s>
	<s n="MENU_CUSTOMIZE_CHIN">Kinn</s>
	<s n="MENU_CUSTOMIZE_COLOR">Farbe</s>
	<s n="MENU_CUSTOMIZE_EAR">Ohr</s>
	<s n="MENU_CUSTOMIZE_EAR_PLURAL">Ohren</s>
	<s n="MENU_CUSTOMIZE_EYE">Auge</s>
	<s n="MENU_CUSTOMIZE_EYE_PLURAL">Augen</s>
	<s n="MENU_CUSTOMIZE_FEET">Füße</s>
	<s n="MENU_CUSTOMIZE_FOOT">Fuß</s>
	<s n="MENU_CUSTOMIZE_HAIR">Haare</s>
	<s n="MENU_CUSTOMIZE_HAIR_BEARD">Bart</s>
	<s n="MENU_CUSTOMIZE_HAIR_FUR">Fell</s>
	<s n="MENU_CUSTOMIZE_HAIR_HEAD">Haare</s>
	<s n="MENU_CUSTOMIZE_HAND">Hand</s>
	<s n="MENU_CUSTOMIZE_HAND_PLURAL">Hände</s>
	<s n="MENU_CUSTOMIZE_HEAD">Kopf</s>
	<s n="MENU_CUSTOMIZE_HIPS">Hüften</s>
	<s n="MENU_CUSTOMIZE_LEG">Bein</s>
	<s n="MENU_CUSTOMIZE_LEG_PLURAL">Beine</s>
	<s n="MENU_CUSTOMIZE_MOUTH">Mund</s>
	<s n="MENU_CUSTOMIZE_NECK">Genick</s>
	<s n="MENU_CUSTOMIZE_NOSE">Nase</s>
	<s n="MENU_CUSTOMIZE_SKIN">Haut</s>
	<s n="MENU_CUSTOMIZE_THORAX">Brustkorb</s>
	<s n="MENU_DIFFICULTY">Schwierigkeitsgrad</s>
	<s n="MENU_DIFFICULTY_EASY">Einfach</s>
	<s n="MENU_DIFFICULTY_HARD">Schwer</s>
	<s n="MENU_DIFFICULTY_IMPOSSIBLE">Unmöglich</s>
	<s n="MENU_DIFFICULTY_INSANE">Wahnsinn</s>
	<s n="MENU_DIFFICULTY_MEDIUM">Mittel</s>
	<s n="MENU_DIFFICULTY_VERY_EASY">Sehr einfach</s>
	<s n="MENU_DIFFICULTY_VERY_HARD">Sehr schwer</s>
	<s n="MENU_DIR_DOWN">Unten</s>
	<s n="MENU_DIR_LEFT">Links</s>
	<s n="MENU_DIR_RIGHT">Rechts</s>
	<s n="MENU_DIR_UP">Oben</s>
	<s n="MENU_IO_LOAD">Laden</s>
	<s n="MENU_IO_LOAD_GAME">Spiel laden</s>
	<s n="MENU_IO_LOADING">Lädt...</s>
	<s n="MENU_IO_PLEASE_WAIT">Bitte warten</s>
	<s n="MENU_IO_RESET_SAVE_DATA">Spielstand zurücksetzen?</s>
	<s n="MENU_IO_SAVE">Speichern</s>
	<s n="MENU_IO_SAVE_DATA">Spiel speichern</s>
	<s n="MENU_IO_SAVE_GAME">Spiel speichern</s>
	<s n="MENU_IO_SAVING">Spiel wird gespeichert...</s>
	<s n="MENU_LABEL_AGE">Alter</s>
	<s n="MENU_LABEL_ALL">Alle</s>
	<s n="MENU_LABEL_ARE_YOU_REALLY_SURE">Bist du wirklich sicher?</s>
	<s n="MENU_LABEL_ARE_YOU_SURE">Bist du sicher?</s>
	<s n="MENU_LABEL_BACK">Zurück</s>
	<s n="MENU_LABEL_BACKGROUND_MUSIC">Hintergrundmusik</s>
	<s n="MENU_LABEL_CANCEL">Abbrechen</s>
	<s n="MENU_LABEL_CLOSE">Schließen</s>
	<s n="MENU_LABEL_CONFIRM_BUTTON">Bestätigen</s>
	<s n="MENU_LABEL_CONTINUE">Fortsetzen</s>
	<s n="MENU_LABEL_CONTINUE_QUESTION">Fortfahren?</s>
	<s n="MENU_LABEL_CREDITS">Credits</s>
	<s n="MENU_LABEL_DESKTOP">Zurück zum Desktop</s>
	<s n="MENU_LABEL_DESKTOP_QUESTION">Zum Desktop zurückkehren?</s>
	<s n="MENU_LABEL_DLC">DLC</s>
	<s n="MENU_LABEL_DOWNLOAD">Herunterladen</s>
	<s n="MENU_LABEL_DOWNLOADABLE">Inhalte zum Herunterladen</s>
	<s n="MENU_LABEL_EXIT">Beenden</s>
	<s n="MENU_LABEL_EXIT_QUESTION">Beenden?</s>
	<s n="MENU_LABEL_EXTRAS">Extras</s>
	<s n="MENU_LABEL_FRAMESPERSEC">FPS</s>
	<s n="MENU_LABEL_GALLERY">Kunstgalerie</s>
	<s n="MENU_LABEL_GOODBYE">Auf Wiedersehen!</s>
	<s n="MENU_LABEL_GRAPHICS">Grafik</s>
	<s n="MENU_LABEL_IAP">In-App-Verkäufe</s>
	<s n="MENU_LABEL_LANGUAGE">Sprache</s>
	<s n="MENU_LABEL_LEVEL">Level</s>
	<s n="MENU_LABEL_MAIL">Mailbox</s>
	<s n="MENU_LABEL_MAINMENU">Hauptmenü</s>
	<s n="MENU_LABEL_MORE">Mehr</s>
	<s n="MENU_LABEL_MUSIC">Musik</s>
	<s n="MENU_LABEL_MUSIC_PLAYER">Musikspieler</s>
	<s n="MENU_LABEL_NEW_GAME">Neues Spiel</s>
	<s n="MENU_LABEL_NEXT">Weiter</s>
	<s n="MENU_LABEL_NEXT_TRACK">Nächster Titel</s>
	<s n="MENU_LABEL_NO">Nein</s>
	<s n="MENU_LABEL_NO_CAPS">NEIN</s>
	<s n="MENU_LABEL_NOPE">Nö</s>
	<s n="MENU_LABEL_OK">OK</s>
	<s n="MENU_LABEL_PAUSE">Pause</s>
	<s n="MENU_LABEL_PAUSED">Pausiert</s>
	<s n="MENU_LABEL_PLAY">Spielen</s>
	<s n="MENU_LABEL_PLAY_AGAIN">Noch einmal spielen</s>
	<s n="MENU_LABEL_PRESS_ANYKEY">Drücke eine beliebige Taste</s>
	<s n="MENU_LABEL_PRESS_ANYKEY_CONTINUE">Drücke eine beliebige Taste um fortzufahren</s>
	<s n="MENU_LABEL_PRESS_START">Start drücken</s>
	<s n="MENU_LABEL_PRESS_START_CONTINUE">Drücke Start um fortzufahren</s>
	<s n="MENU_LABEL_PREVIOUS">Zurück</s>
	<s n="MENU_LABEL_PREVIOUS_TRACK">Vorheriger Titel</s>
	<s n="MENU_LABEL_PRICE">Preis</s>
	<s n="MENU_LABEL_PRICE_FREE">Kostenlos</s>
	<s n="MENU_LABEL_PURCHASE">Kaufen</s>
	<s n="MENU_LABEL_QUIT">Beenden</s>
	<s n="MENU_LABEL_QUIT_CONFIRM">Wirklich beenden?</s>
	<s n="MENU_LABEL_QUIT_QUESTION">Spiel beenden?</s>
	<s n="MENU_LABEL_REPLAY">Replay</s>
	<s n="MENU_LABEL_RETURN">Zurück</s>
	<s n="MENU_LABEL_RETURN_MAIN">Zurück zum Hauptmenü</s>
	<s n="MENU_LABEL_RETURN_MAIN_QUESTION">Zum Hauptmenü zurückkehren?</s>
	<s n="MENU_LABEL_SHARE">Teilen</s>
	<s n="MENU_LABEL_SKIP">Replay überspringen</s>
	<s n="MENU_LABEL_SOUND">Audio</s>
	<s n="MENU_LABEL_THANK_YOU">Danke!</s>
	<s n="MENU_LABEL_UNLOCK">Freischalten</s>
	<s n="MENU_LABEL_VIDEO">Video</s>
	<s n="MENU_LABEL_VOICES">Stimmen</s>
	<s n="MENU_LABEL_WARNING">Warnung</s>
	<s n="MENU_LABEL_WELCOME">Willkommen</s>
	<s n="MENU_LABEL_WORLD">Welt</s>
	<s n="MENU_LABEL_YEAH">Jo</s>
	<s n="MENU_LABEL_YES">Ja</s>
	<s n="MENU_LABEL_YES_CAPS">JA</s>
	<s n="MENU_LANGUAGE_DIRECTION">ltr</s>
	<s n="MENU_LANGUAGE_THIS">Deutsch</s>
	<s n="MENU_LANGUAGE_THIS_EN">German</s>
	<s n="MENU_LOGIN">Login</s>
	<s n="MENU_LOGIN_EMAIL">E-Mail</s>
	<s n="MENU_LOGIN_FORGOT">Passwort vergessen?</s>
	<s n="MENU_LOGIN_PASSWORD">Passwort</s>
	<s n="MENU_LOGIN_REGISTER">Registrieren</s>
	<s n="MENU_LOGIN_REMEMBER">Auf diesem Gerät merken?</s>
	<s n="MENU_MODE_CHALLENGE">Herausforderung</s>
	<s n="MENU_MODE_CHALLENGE_MODE">Herausforderungsmodus</s>
	<s n="MENU_MODE_COOP">Koop</s>
	<s n="MENU_MODE_COOPERATIVE">Koop-Modus</s>
	<s n="MENU_MODE_DEATHMATCH">Deathmatch</s>
	<s n="MENU_MODE_HELP">Hilfe</s>
	<s n="MENU_MODE_INSTRUCTIONS">Anleitung</s>
	<s n="MENU_MODE_MULTIPLAYER">Mehrspielermodus</s>
	<s n="MENU_MODE_MULTIPLAYER_LOCAL">Lokaler Mehrspielermodus</s>
	<s n="MENU_MODE_MULTIPLAYER_ONLINE">Online Mehrspielermodus</s>
	<s n="MENU_MODE_PLAY_ONLINE">Online spielen</s>
	<s n="MENU_MODE_SINGLEPLAYER">Einzelspielermodus</s>
	<s n="MENU_MODE_TRAINING">Training</s>
	<s n="MENU_MODE_TUTORIAL">Tutorial</s>
	<s n="MENU_MODE_VERSUS">Versus</s>
	<s n="MENU_NAME">Name</s>
	<s n="MENU_NAME_FIRST">Vorname</s>
	<s n="MENU_NAME_LAST">Nachname</s>
	<s n="MENU_NAME_USER">Nickname</s>
	<s n="MENU_OPTIONS">Optionen</s>
	<s n="MENU_OPTIONS_ADVANCEDGRAPHICS">Erweiterte Grafikeinstellungen</s>
	<s n="MENU_OPTIONS_ANTIALIASING">Antialiasing</s>
	<s n="MENU_OPTIONS_BLOOM">Bloom</s>
	<s n="MENU_OPTIONS_CONTROLS">Tastenbelegung</s>
	<s n="MENU_OPTIONS_DIFFICULTY">Schwierigkeitseinstellungen</s>
	<s n="MENU_OPTIONS_DISPLAY">Anzeige</s>
	<s n="MENU_OPTIONS_EFFECT_DETAIL">Effektdetails</s>
	<s n="MENU_OPTIONS_FILTERING_ANISOTROPIC">Anisotropisch</s>
	<s n="MENU_OPTIONS_FILTERING_BILINEAR">Bilinear</s>
	<s n="MENU_OPTIONS_FILTERING_MODE">Filtermodus</s>
	<s n="MENU_OPTIONS_FILTERING_TRILINEAR">Trilinear</s>
	<s n="MENU_OPTIONS_FIRST_PERSON_VIEW">Egoperspektive</s>
	<s n="MENU_OPTIONS_FOV">Sichtfeld</s>
	<s n="MENU_OPTIONS_FULLSCREEN">Vollbild</s>
	<s n="MENU_OPTIONS_GAMEPLAY">Gameplay-Optionen</s>
	<s n="MENU_OPTIONS_GRAPHICS">Grafikeinstellungen</s>
	<s n="MENU_OPTIONS_HUD">Anzeige</s>
	<s n="MENU_OPTIONS_MODEL_DETAIL">Modelldetails</s>
	<s n="MENU_OPTIONS_MULTICORE_RENDERING">Multicore-Rendering</s>
	<s n="MENU_OPTIONS_MUSIC_VOLUME">Musiklautstärke</s>
	<s n="MENU_OPTIONS_NETWORK">Netzwerkoptionen</s>
	<s n="MENU_OPTIONS_QUALITY">Qualität</s>
	<s n="MENU_OPTIONS_RESOLUTION">Auflösung</s>
	<s n="MENU_OPTIONS_SFX_VOLUME">Soundeffektlautstärke</s>
	<s n="MENU_OPTIONS_SHADER_DETAIL">Shader-Detail</s>
	<s n="MENU_OPTIONS_SHADOW">Schatten</s>
	<s n="MENU_OPTIONS_SHADOW_PLURAL">Schatten</s>
	<s n="MENU_OPTIONS_SIZE">Größe</s>
	<s n="MENU_OPTIONS_SOUND">Audioeinstellungen</s>
	<s n="MENU_OPTIONS_SOUND_VOLUME">Lautstärke</s>
	<s n="MENU_OPTIONS_SPLITSCREEN">Geteilter Bildschirm</s>
	<s n="MENU_OPTIONS_TEXTURE_DETAIL">Texturdetails</s>
	<s n="MENU_OPTIONS_THIRD_PERSON_VIEW">Verfolgerperspektive</s>
	<s n="MENU_OPTIONS_VIDEO">Videoeinstellungen</s>
	<s n="MENU_OPTIONS_VIDEO_QUALITY">Qualität</s>
	<s n="MENU_OPTIONS_VOICE_VOLUME">Stimmenlautstärke</s>
	<s n="MENU_OPTIONS_VSYNC">Bildschirmsynchronisation</s>
	<s n="MENU_OPTIONS_WIDESCREEN">Breitbild</s>
	<s n="MENU_OPTIONS_WINDOWED">Fenstermodus</s>
	<s n="MENU_SETTING_HIGH">Hoch</s>
	<s n="MENU_SETTING_LOW">Niedrig</s>
	<s n="MENU_SETTING_MEDIUM">Mittel</s>
	<s n="MENU_SETTING_ULTRA">Sehr hoch</s>
	<s n="MENU_SETTING_VERY_HIGH">Sehr hoch</s>
	<s n="MENU_VERSION">Version</s>
	<s n="MENU_VERSION_DEMO">Demo</s>
	<s n="MENU_VERSION_FREE">Kostenlos</s>
	<s n="MENU_VERSION_FULL">Komplett</s>
	<s n="MENU_VERSION_LITE">Lite</s>
	<s n="MENU_VERSION_PREMIUM">Premium</s>
	<s n="MENU_VERSION_SHAREWARE">Shareware</s>
	<s n="MENU_VERSION_TRIAL">Trial</s>
	<s n="MENU_VR_COMFORT_MODE">VR Comfort Mode</s>
	<s n="MENU_VR_HMD_ORIENT_RESET">HMD-Orientierung zurücksetzen</s>
	<s n="MENU_VR_VIRTUAL_REALITY">Virtuelle Realität</s>
</resources>