welcome

welcome to my website tri[']symphony.com. this is the web presence and showcase of felix caffier, musician, 3d developer and web designer. if you want to learn more about my latest works, concert dates and announcements, click on the buttons on the right side. if you want to read more about me or drop me a line, click on "about".

the word trisymphony is composed of "tris", which is short for triangle, the most essential shape in 3d realtime design, and "symphony", which links to my musical education. "tris" means also "three", and refers to the three areas i am active in, music, 3d development, and web design.

i hope you enjoy your visit. if you want to hire me, ask me to join your project or simply get in touch with me, the contact form on "about" is the way to go.

news and thoughts


i love mudbox - Oct 04 2010

recently, i was evaluating mudbox, for sculpting and texture painting, nd of course nm/ao map generation. previously, i completely relied on carrara for that, now, being in the hands of the incompetent bunch at DAZ3d, it became more and more clear that i had to abandon their ship and move on. but where? zBrush, Silo, or the 3dcoat everyone is talking about?

i got my hands on mudbox last week and it completely swept me off my feet. no cluttered interface. almost no learning curve. smooth working with millions and millions of polygons. AO and N map generation is seconds. layers, posing, painting. everyone who can spare a thousand bucks and is serious about modelling should have a very close look at it.

this is a hand i made. keep in mind that it's my first model ever in mudbox.

handMUD

for comparison, this is what came out of carrara:

handCAR

click on the images to magnify them.


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